Counter Strike Bilgi Kaynagı
  FPS Hızlandırıcı CFG Ayarı[Counter Strike Source İçin]
 
Bu Counter-Strike : Source içindir. Notepad 'te 'autoexec.cfg' isimli yeni bir dosya açın ve alttaki komutları dosyanın içine atın. Orijinal "autoexec.cfg" dosyanız ile değiştirin ve eskisinin yedeğini almayı unutmayın:

--------------------------------------------------
// cl_
cl_allowdownload
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_cmdrate 101


cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_interp 0.01
cl_lagcomp_errorcheck 1

cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_rate 25000
cl_righthand 1
cl_scalecrosshair 0
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 2
cl_showpluginmessages 1
cl_smooth 0
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_updaterate 101
cl_upspeed 320

// r_
r_3dsky 0
r_avglight 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 2
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 5
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_WaterDrawReflection 0
r_shadowmaxrendered -1
r_shadowrendertotexture 0
r_shadows 0
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0

// net_
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5

// sv_
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0

// bot_
bot_traceview_extended 0

// mat_
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 1
mat_forcedynamic 0
mat_mipmaptextures 0
mat_picmip 2
mat_specular 0
mat_trilinear 1
mat_bloom 0
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0

// fps_
fps_max 160

// violence_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// budget_
budget_averages_window 30
budget_background_alpha 128
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 100
budget_history_range_ms 66.666666667
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 30
budget_show_averages 0
budget_show_history 0
budget_show_peaks 1

// ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0

// c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100

// cam_
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0

// cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""


// dsp_
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0

// hud_
hud_fastswitch 1

// joy_
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15

// mp_
mp_decals 0

// snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1

// texture_
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fr.. .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_x 0
texture_budget_panel_y 450

// voice_
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1

// vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1

// çeşitli
adsp_debug 0
bgmvolume 1
budget_show_history 0
closecaption 0
con_enable 1
crosshair 1
dsp_slow_cpu 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces 15
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 1
npc_height_adjust 1
rate 25000
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
rope_smooth 0
rope_wind_dist 0
sensitivity 3 //
skill 1
spec_scoreboard 0
suitvolume 0.25
volume 0.5

// rate
cl_interp 0
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 101
cl_updaterate 101
cl_rate 20000
cl_smooth 0
rate 25000

 
 
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